5e Zone Of Truth. Zone of Truth Spells D&D Beyond Casting Time: 1 action Range: 60 feet Components: V, S Duration: 10 minutes When cast, it creates a 15-foot-radius sphere where creatures cannot speak deliberate lies
Zone of Truth in 5e Dnd doesn't work as you think, and 3 best uses Creature College from creaturecollege.com
All creatures inside the affected area must make a Charisma saving throw; if they fail, the creature can't tell a deliberate lie as long as they're inside the Zone of Truth. You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range
Zone of Truth in 5e Dnd doesn't work as you think, and 3 best uses Creature College
It is also quickly out scaled by higher-level spells with better statistics Those in the area must make a Charisma saving throw; if they fail, they are compelled to tell the truth. A spell attack roll can miss resulting in a "wasted" spell slot
Zone of Truth 5e Guide Explore DnD. A creature has the opportunity to save against a Zone of Truth that they are subject to rendering it ineffective. It's a great little 2nd level spell that does something you'd want it to in an RPG by offering a mechanic that affects the actual roleplay more than other in-game elements, and does so in a perfectly reasonable way.
Zone of Truth, a Enchantment spell on DndSpells Dungeons and Dragons 5e Spells, spell cards. A spell attack roll can miss resulting in a "wasted" spell slot Many actions, including spell casting, have a real chance of failure (e.g